The other major svg importer on the asset store has both of these features and slightly makes me regret my purchase. On the other hand this asset is very clean and simple, so I will hope for these improvements in a future update and possibly try to hack in the material and quality changes myself.
I'm sure setting up 9slice would be pretty difficult though. JoeSig , Mar 5, White svg :. Black svg :. Joined: Nov 16, Posts: Has anyone else tested this on the newest version of Unity The demo scene is riddled with errors and I cannot drag and drop any SVG into the scene..
Turns out I was just dragging in the generated file instead of the actual SVG file I do have another issue though the SVG is coming in black instead of green as its supposed to be. Joined: Feb 17, Posts: 3. Hi there, I'm interested in buying this asset. I do have a concern however, I work out of Expression Design instead of Illustrator. I checked, and it does export to version 1. If I sent a test file, would you mind showing me how it looks in Unity before I make the purchase?
Joined: May 18, Posts: Hi, guys. Could you tell me, Could I use custom shaders and material with vector UI image? TimNedvyga , May 11, Joined: Jul 5, Posts: Hello, When importing our SVGs the meshes contain a huge amount of polygons.
The attached ignoring the background without the colours stacked creates a 3k mesh. This seems like a crazy amount of polys for what is a UI button. Is there anything we should be considering when importing our SVGs? FlamingTroll , May 24, Joined: May 25, Posts: 3. If you have anything to ask about Simply SVG, just let us know! Here are answers to the latest unanswered questions. Q: The SVG is coming in black instead of green as its supposed to be. A: Is the SVG colour gradient? If it is, unfortunately Simply SVG doesn't support gradient colours.
Then the importer automatically configures the advanced settings to make sure your SVG document renders at a high enough tessellation for that resolution at that zoom factor. If you want full control over the tessellation of the SVG document, you can specify the following advanced settings:. The importer subdivides curves for as long as every enabled constraint isn't satisfied. The Sprite Editor is also available and works exactly the same way as regular sprite assets.
The provided classes and methods enable you to work with vector data directly in code. The Vector Graphics API is a set of simple classes and structures that holds the vector data together. This is accompanied by static methods to manipulate and transform this data. At the core of the Vector Graphics package is the Scene class, which stores a graph of vector objects.
Its Root property is an instance of SceneNode , which contains a list of drawable items, a list of child nodes, a transform and a clipper see clipping.
Paths are drawables that are defined by a BezierContour. A BezierContour contains a BezierPathSegment array and a flag that indicates whether the contour is closed or not.
The above segment specifies only the first point, P0 , and two control points, P1 and P2. The Path class uses the P0 value of the next segment in the array to complete the curve. So, you will always need at least two segments to define a valid BezierContour. Using this approach allows the chaining of multiple segments and guarantees the continuity of the curve.
For example, consider this path:. Just like paths, shapes are defined by a BezierContour , but they also provide a filling method:. Consider the following linear fill, as well as the GradientFill instance to generate it:. The gradient addressing modes define how Unity displays the color when the gradient coordinates fall outside of the range, as illustrated here:.
The filling classes also provide a fill mode, which determines how holes are defined inside the shapes. VR Cartoon Hand v1. Action RPG Characters 1. Dungeon Audio Kit - Medieval Fantasy v1.
Abstract Strategy v1. Action RPG Framework v0. Basketball Arcade v1. Escape Horror Game Kit v1. Cave Exploration Starter Kit v1. Card Game Starter Kit v1. ArchViz Lighting Kit Paris v1. Actor Controller v0. Animated Bezier Flow of Particles v2. Audio Browser v1. Auto Fence Wall Builder v1. Advanced FPS Counter v1. Action FrameWork 3.
I2 Localization v2. MeshBrush V1. Advanced PlayerPrefs Window v1. Account System Basic v1. To render vector graphics elements on screen, first get a tessellated triangulated version of the scene. When you have a VectorScene instance set up, you can tessellate it using the following VectorUtils method:.
The TesselationOptions are similar to the advanced importer settings :. To disable the maxCordDeviation constraint, set it to float. To disable the maxTanAngleDeviation constraint, set it to Mathf. Disabling the constraints will make the tessellation faster, but may generate more vertices. The resulting list of Geometry objects contains all the vertices and accompanying information required to render the scene properly.
If the scene has any textures or gradients, you will have to generate a texture atlas and fill the UVs of the geometry. These methods are part of the VectorUtils class:.
The GenerateAtlas method is an expensive operation, so cache the resulting Texture2D object whenever possible. You only need to regenerate the atlas when a texture or gradient changes inside the scene. When vertices change inside the geometry, call the FillUVs method, which is cheap. Drawing a tessellated scene You can render the geometry in several ways. For example:. For any of these methods, use the provided materials to draw the tessellated vector graphics content.
0コメント