The coordinates in the book are on dry land! Ordinary and winter clothing include basic footwear in their cost and weight. Learn more about Amazon 44e. Amazon Giveaway allows you to run promotional giveaways in order to create buzz, reward your audience, and attract new followers and customers. Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines. Privacy Policy Contact Us. Alexa Actionable Analytics for the Web.
What greatly facilitates the players and the GM, because it facilitates the workings view these historical items. Generic Universal Role Playing System. The great advantage of the Fech system are your extra books, which complete the game. Whether the heroes are cavemen taking their first steps toward civilization, pirates on the Seven Seas, or anything in between, GURPS Low-Tech has the technology tecb need!
This book brings all low-tech equipment, with incredible detail. If you are a seller for this product, would you like to suggest updates through seller support? The book as written is a very good resource for low tech stone age through the age grps sail settings and technology levels. Withoutabox Submit to Film Festivals. GURPS Low-Tech covers the basic tools used by historical adventurers from the Stone Age to the Age of Sail — and still used by modern survivalists and post-apocalypse survivors when the high-tech toys fail.
Amazon Second Chance Pass it on, trade it in, give it a second life. Great overview of pre-industrial tech, including stone age, bronze age, iron age, etc. Amazon Music Stream millions of songs. Grups you like to tell us about a lower price? Write a customer review. One person found this helpful. Ships from and sold by Amazon. Set up a giveaway. Eight sample characters are included. All the basic information needed to run a GURPS campaign is here with genre or world-specific information in other books.
Many source books published after the release of the compendiums required them for play. The fourth edition basic set shifts the majority of that material into the core rule books. In a move from previous editions, the books are hardbound and in color, a trend which has been followed in successive GURPS 4e books, with mixed reactions from players.
To facilitate the transition from third edition to fourth, a free PDF update was released. It includes a quick but comprehensive guide to change characters or source book information to the new rules. Rowland in issue 83 of White Dwarf magazine November In the long run, GURPS and all its supplements may cover more ground than other systems, possibly at less expense, but in the short term there isn't enough support material to run a fully rounded game of any type, apart from gladitorial combat and medieval adventures.
It combines old ideas with new and surpasses its contemporaries. Playability is paramount, though reality is sacrificed. Its ambitious goal of covering all game worlds looks to be accomblishable. If you want a fine RPG, get this game. It is worth it. These books detail general rules not used in all possible campaign, such as rules for magic spells, for superpowers and for martial arts. These books describe how to design and play campaigns in a particular genre, such as fantasy, science fiction or detective fiction.
These supplements details how to design and play campaigns set in particular fictional settings, either specific to GURPS such as 'Banestorm', a fantasy setting, or 'Infinite Worlds', about exploration of parallel universes or independent of it such as the Star Trek universe.
These handbooks describe the data, in terms of GURPS, of specific objects, gadgets and vehicles, and how to construct new ones.
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